using Godot;
using System;

public partial class LevelFailState : BaseLevelState
{
    LevelFailScreen screen;
    public override void _Ready()
    {
        base._Ready();
        screen = GetNode<LevelFailScreen>("LevelFailScreen");
    }

    public override void Enter()
    {
        base.Enter();
    }

    public override void Exit()
    {
        base.Exit();
    }
}
